Another question. When you’re looking at what is adjacent, do you count the dice on the diagonal as well? I’ve been doing both (i.e. counting and not counting) and seeing which result feels better. Just curious as to your original intent.
Also, are you on reddit? If I post something there I’d like to be able to tag you.
Hi. I’ve been finding this useful for inspiration, so I bought a copy. I don’t however quite understand the optional bit about room extra detail. Can you provide an example? E.g. the example in the pamphlet, or if you rolled  for example. The  is a hall, so you go for the lowest neigbouring die, which is . Does this mean the hall is ‘OPULENT’? Thus, would room  (also lowest neighbour), be based off the  result to the right, and thus be “PRISTINE”? Whereas room  should be DAMP?
Thanks for confirming that. I was thinking of using this to get into a #Dungeon24 type mode for this year. Just creating and drawing at least a couple of places using Wallet dungeons each week.
Any particular thoughts on the numbers of dice to roll? I’ve been using 9 or 10, but I could see using more might work. Then again, I can see just rolling 9 or 10, working out what that looks like, then combining with a building done previously.
…and thanks for such an interestingly simple game.
In my experience 9 or 10 dice is a good number. I don’t know that there are really hard limits, as it mostly just shifts the results of the larger rooms with larger numbers. I wouldn’t go significantly higher though, at least not without modifying it to split up Halls and Towers. Alternatively just roll handfuls separately, assemble, then connect the results.
That matches my intuition. Smalller numbers are good to start with. I think I tried 4,5 then 6 dice just to feel my way into the system. It started to feel good when I got to 8, 9, 10. Thank you for such an entertaining little game. I now need to make a bit more time to start drawing what the dice reveal.
The nice glossy copies are printed with a local printer as actual business cards, but it wouldn’t be hard to find a place that can do color + UV gloss. Even staples or fedex would do a decent job for pretty cheap (assuming you wanted a bunch of copies for some reason).
Otherwise I’ve seen people just home print either double sided, or single sided and fold, then trim and laminate.
I'm having trouble understanding how to use labyrinths. I've build a dungeon, made sure I place everything according to the rules - and I ended up with multiple single-room labyrinths. How does one use such rooms?
First, you shouldn't be able to get the labyrinth result except on multi dice rooms (Towers and Halls). It is intended that if you have a room that's next to a Hall or Tower, you don't include the entire room in the sum, just the physical die that the room is touching. Small example but if you have  you'd have a Hall with a total of 15 (Arboretum) and a Split with a total of 9 (Kitchen). I wanted Labyrinth to only be likely to show up if you had a particularly large Hall or Tower, where it would makes sense that the interior could be broken up into a complicated maze. I just didn't have enough space to explain things fully enough to avoid confusion.
Second, the nice part of this system is that even if you don't resolve things the way I intended, you still end up with something you can use. In your case, if I ended up with several single room labyrinths, I'd be tempted to say that they're all connected with portals or some weird non-euclidean geometry. Or a less esoteric answer could be that those are all entrances to a labyrinth that stretches across the floor below the rest of the dungeon.
The third bonus answer is that the exact results the dice spit out is often not super coherent or useful as is, and requires a bit of finessing on the part of the user to make it work at the table.
The non-glib answer is that the generator fails a bit for some combinations of numbers. Rolling multiple fives means you have a tower, rolling just one makes it just another room and some of the specific rules don't make a ton of sense anymore.
I'm inspired to work on something similar - Wallet Wilderness or Wallet Social. I use this tool a lot for solo play, and I think both of these could be good expansions of your original incredible idea!
Yeah, you'd stack all the 5's into a single tower three dice high.
The way I determine the room is to add up the entire tower (in the example on the card it's 10+neighbors = 19). Then for things that neighbor the tower, I only count the specific dice that are physically in contact (so for the 3 die it only gets +5 from the tower).
However! It totally works either way you do it, it just shifts the results on the Room table up or down. So if you want more low results only count the top down view, if you want more high results count the entire merged rooms.
Hi ! Thanks for your generator it's really nice. I have a question for the "extra detail" of each room. Could you explain how to determine which value to take (highest/lowest) is it me that choose if for example i have 2 die 3 and 2 die 5 ?