How should I use this in my mausritter game. It is hexroll and in my middle hex is windmill (maybe it could be one of this waypoints) and I should use in every corner...
In corners are:
Temple of botanic bat (in conversation NPCs call him angel): waypoint could be his tower at end of temple
Forest bees: they could have it in tree
Human city: it could be some part of statue
Wasp imperium: maybe pedestal under statue of wasp dictator or tribune for him at colosseum
Sounds interesting! I like your ideas for where to place them, and using the towers as fast travel points around the corners of the map is exactly what I had in mind.
If I were prepping for my own game, I’d do a mix of having towers that are easily accessible by the players (but might require some repair) and towers that have obstacles to access or are currently occupied. It adds some fun challenge and conflict if they need to convince a bat or bee hive to let them in.
Having a tower buried inside a termite tower sounds great!
Yesterday I made all 7 towers, by random generation. Teleport isn't working at all of them. I made it 3 hours 🤯
Only one was rerolled because you don't have, what is when there are 4 same dices (gods of dices likes jokes) and at one is friendly NPC downstairs and enemy NPC upstairs. I only don't know to what could be reworked modul
Into what should I change environmental in termites tower and second who has change is catche in waypoints, which is in ants hill. I can to change them, so in ants waypoint can be two environmentals and in termites waypoint can be two catches. It is good, because I have good reason why they have war between them. Both of waypoints are without engine.
I've been using this in my Worlds Without Number campaign. Combined with a hex map the revealing function of the waypoints becomes very tactile and concrete. This add-on rules and I highly recommend it.
Waypoints is a lovely and clever grounding of video game conceits into sensible (and more importantly: gameable!) setting elements. It’s easy to use, and a roll of the dice can generate not just a Waypoint, but an entire adventure. A player of mine introduced the setting detail of waystations across a vast desert into our D&D game, and I was extremely happy that I had this in my back pocket to help turn that flavorful idea into story.
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Some change: environmental is automatic feeding machine.
How should I use this in my mausritter game. It is hexroll and in my middle hex is windmill (maybe it could be one of this waypoints) and I should use in every corner...
In corners are:
Temple of botanic bat (in conversation NPCs call him angel): waypoint could be his tower at end of temple
Forest bees: they could have it in tree
Human city: it could be some part of statue
Wasp imperium: maybe pedestal under statue of wasp dictator or tribune for him at colosseum
Ant nest: I really don't know, queen room?
Termites: one of their towers?
Sounds interesting! I like your ideas for where to place them, and using the towers as fast travel points around the corners of the map is exactly what I had in mind.
If I were prepping for my own game, I’d do a mix of having towers that are easily accessible by the players (but might require some repair) and towers that have obstacles to access or are currently occupied. It adds some fun challenge and conflict if they need to convince a bat or bee hive to let them in.
Having a tower buried inside a termite tower sounds great!
Yesterday I made all 7 towers, by random generation. Teleport isn't working at all of them. I made it 3 hours 🤯
Only one was rerolled because you don't have, what is when there are 4 same dices (gods of dices likes jokes) and at one is friendly NPC downstairs and enemy NPC upstairs. I only don't know to what could be reworked modul
Every module is human technology:
Mapping: projector
Environmental: 3D printers for food
Medical: first aid kit
Linking: radio
Catche: cover of table hours
Travel: gas cooker hotplate
Rad! Reskinning it all with human items for Mausritter is a great idea.
Into what should I change environmental in termites tower and second who has change is catche in waypoints, which is in ants hill. I can to change them, so in ants waypoint can be two environmentals and in termites waypoint can be two catches. It is good, because I have good reason why they have war between them. Both of waypoints are without engine.
This is amazing!
Thank you!
I've been using this in my Worlds Without Number campaign. Combined with a hex map the revealing function of the waypoints becomes very tactile and concrete. This add-on rules and I highly recommend it.
Waypoints is a lovely and clever grounding of video game conceits into sensible (and more importantly: gameable!) setting elements. It’s easy to use, and a roll of the dice can generate not just a Waypoint, but an entire adventure. A player of mine introduced the setting detail of waystations across a vast desert into our D&D game, and I was extremely happy that I had this in my back pocket to help turn that flavorful idea into story.
This is extremely cool. Super easy to use, and immediately has my brain spinning on how to add this to a campaign.
I love this, thank you for writing it!
Brilliant! Neatly laid out too, for ease of use.
Thank you! Definitely went through several iterations of layout and text to get everything to fit nicely on the page.