I made a map using this!
A Traveler's Guide to the Echelon Forest
A downloadable game
A system agnostic die drop forest crawl.
Toss a handful of six sided dice onto a table to instantly generate a forest point crawl complete with features, paths, weather, and elevation. Each time the Echelon Forest is visited things will shift, new locations will be discovered, and old ones will be rearranged.
The Echelon Forest is a magical woods full of both mundane plants and animals along with more esoteric strangeness. It is not a place to battle creatures for wealth and valor, but instead an interesting place to visit and travel through.
- 36 Unique Points of Interest
- 11 Different Path Types Between Locations
- A Simple Travel Procedure for Exploring the Forest
- A Simple Procedure to track Weather and Changes Within the Forest
- Visuals Inspired By Park Guide Books and Vintage Travelogues
Art is public domain, with the exception of the dungeon map in the back which was drawn by https://brstf.itch.io/.
Thanks to Yochai Gal for formatting the "booklet" files for home printing. Print duplex, double-sided (flip short-side), landscape letter.
Click download now to get access to the following files:
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I think there is an error in the title on page 18, it should be 5, 11 and 17, not 16.
You are correct, thank you! I've fixed it in the source and the pdfs will be fixed in the next update.
Did you make the art for this? It looks amazing.
I did not! I have no artistic skills at all. Almost all of the artwork is in the public domain from old travelogues or nature books. They're sourced through the British Library's Flickr page.
The one exception is the example random dungeon in the back of the book was drawn by https://brstf.itch.io/.
is this supposed to be a game?
A good read, I liked your diagrams and dungeon tool at the end :)
Had a lot of fun with this!
Don't you think the same mechanics could generate a town?
Absolutely! At its core this is just a glorified d66 table with some extra bits attached.
If you made a d66 table of locations (or a subset of d66) and a 2d6 table of roads or connections you could apply it to almost anything. Adjust the extra mechanics based on what you're specifically trying to generate.
the three references on page 6 are two pages behind what they mean to be. i also failed to understand 'going off trail' and the passage of time system. fun way to get a map going though, even with insufficient dice.
Ahh, thanks for the note on the references. I'll fix those, and the pdf should be good on the next update.
For going off trail, my intent is that it's if people decide to "off road" it and just cut directly through the forest. I agree I didn't make that clear enough though, I'll add some extra explanation in the next version.
I love the drawing! Super cool to see how the forest looks for other people, and I honestly appreciate seeing the result with fewer dice than I used.
The Seasons have some impossible values.
- Given that Paths cannot cross the meridian and There must be at least one route connecting the two forest entrances., the Heart must always be connected to 2 (or 3) paths, so the Season can never be 1 (Spring). It must be at least 2.
- Also, it can never be over 18 since A given location [including the Heart] cannot have more than 3 connected paths.
Ahh, you're right. An earlier draft allowed up to 4 connections to the Heart, but I ended up changing that for the sake of simplicity to just let the Heart act like the other locations. Just forgot to update the list of values. I left the value of 1 in there just to let the lists of numbers all be the same length, although that's a moot point if I fix the list to account for the other issue.
If I thought I could get away with just writing Sum Mod 4 + 1 I'd do that, but listing the values seemed like the better option.
I totally love this! Very useful and the layout is dope!