Pocket Mod Character Sheets, New Spellcasting, Calling Guidance
Pocket Mod Character Sheets
Adorable pocket mod character sheets by Brian Stauffer.
I had totally forgotten to upload this, so thanks to ScottyRE for reminding me.
The folder contains two versions. One if you have a printer capable of printing edge to edge, and the other for home printers with cut lines to trim the sheet down to size.
I planned to include the pocket mod pre-gens I used to run some games at Breakout Con, but they are unfortunately riddled with errors and I’ll need to remake them. A fact I only figured out while at the con with insufficient time to do more than make some hasty corrections with pen. Whoops!
Potential New Spellcasting
I am considering a change to the way casting Spells works, largely as a way to compensate for a knock on effect of a prior change. What I’m trying to fix is that if you plan on always casting a Spell in combat, high Grit doesn’t benefit you, despite being encouraged to build your character with high WIS and low STR. There’s also some weirdness where once you get more Grit, you’re encourage to try and tank a hit once in combat before casting a spell, to not “waste” the Grit.
The numbers work out so that if you have the highest starting Grit, and cast with your Grimoire in hand, you can always safely cast at least once Spell. This also gives some differentiation to more magic focused Callings, allowing those that start with a Grimoire to have a leg up on spellcasting.
I’ve also never loved how spellcasting has had a two part instruction. One for if you have Grit, and one for if you don’t. The new version fixes that. I’ll be playtesting this in the near future, but I’m happy to hear feedback from anyone who’s played Brighter Worlds and has opinions on the matter.
Casting Spells
When you cast a Spell from a Grimoire or Scroll within your possession you are dealt d6 Channeling Damage to WIL which ignores armor. Channeling Damage otherwise acts as any other source of damage. It is dealt to Grit first, and can cause a Direct Damage Save. You do not need to be holding the Grimoire or Scroll to cast a Spell, but it must be on your person.
If you are holding a Magical Focus as your cast a Spell, the Channeling Damage is impaired to a d4. Grimoires are Magical Foci, but being Bulky require you to hold them with two hands. Some Foci, like wands, might only take one hand to hold, while others, like Staves, might pull double duty as a weapon or tool.
Calling Guidance
I’m currently working on a chapter for the book that gives guidance and examples for the more open ended of the Calling abilities. I’d love to hear from anyone that has specific abilities or elements that were confusing or could benefit from clarity.
Review!
Klint Finley has written a really kind and helpful review of Brighter Worlds based on actual play. Check it out, along with the review of the module he ran with it!
Files
Get Brighter Worlds
Brighter Worlds
A whimsical fantasy TTRPG with modular crunch.
Status | Released |
Category | Physical game |
Author | AwkwardTurtle |
More posts
- Wizard Trash, Goblin Treasure now at Exalted FuneralMar 20, 2024
- Wizard Trash, Goblin Treasure is here! Also a small update.Feb 14, 2024
- Update to Beta 0.3!Feb 11, 2024
- Wizard Trash, Goblin Treasure coming soon!Feb 04, 2024
- Beta Update, Wizard Trash, Pocket Mod Character Sheets, and More!Jan 17, 2024
- Brighter Worlds SRD Back Online, Beta SRD, Intro Adventure, ForumsSep 13, 2023
- SRD Issues + Progress Towards BetaAug 15, 2023
- Version 0.9.3Feb 03, 2023
- Added Form Fillable Character SheetOct 14, 2022
Comments
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I'm a uh...a while late, but better late than never!
To start, is the benefit of the Sneaky Bastard's "Illusory Images" supposed to be short-lived? I can really only see it lasting for a round or two the way it is right now.
Haha, certainly never too late. Especially given the speed at which my own work on this game is going.
Yes! In combat if you’re actively getting your illusory images involved you’re going to run out of them pretty quickly (say, you get two rounds of “automatically” dodging attacks). However, in my own games I’ve had players get quite a bit of non-combat utility out of them, and combat in Brighter Worlds is usually not going to last considerably longer than a couple rounds so that’s really all you need. And honestly, the trope of the illusionist running out of tricks and getting cornered is funny to me even when it’s happening to a player, maybe especially in that case.